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Didn't get to see Batman Begins last night as it turns out plans had changed and we saw something random again. Ghostbusters in fact. Then I was a very Happy Man at the Happy Man as they stock red Aftershock. So I had a double of that and amused the students with my many faces of pain as I drank it. Turn out is getting slightly better - we managed at least 7 people this week. I think starting the voting sooner rather than later would improve that too.

Have decided that Urban dead thing is a big fat waste of time. Chances of me finding a tasty human to snack on is very slim. By the time I find someone, I've run out of action points so I can't do much damage to them. When I come back later they've already fled.


Yes you start with Vigour Mortis = +10% to hit with all non-weapon attacks.

I think its easier to play a survivor though, with careful AP management.
Start as a firefighter (+15% to hit with an axe.)
Spend say 40 of your 50 AP looking for and hitting zombies. Then spend the remaining 10 looking for a building which is strongly barricaded. Sure it might get knocked down, but that's a risk you gotta take and it doesn't happen very often. The trick to it is avoiding police stations and hospitals which are popular zombie targets. Factories, pubs and Necrotech buildings are usually good choices.

If you buy free running early on you can move from a building to one which is heavily barricaded which is much less likely to be knocked down.

Finally as a survivor join up as a group - you're much more likely to survive with others who can repel zombie attacks, come out and rescue you etc. As a group holding a building you can attack nearby zombies and alert others to ones you couldn't kill when you return (it only takes 1AP to speak and you can type as much as you want).

I've got to level 4 with my survivor, and 3 or so with one of my zombies.
The most annoying thing about being a zombie is headshot which only happens when you're above level 1.
Yes, but even as a high level blokey that can happen, Free running doesn't allow you to enter heavy buildings, just to cross from one building to another if they're adjacent or diagonal.

I have a revivication syringe if you want me to revive you back to human?
Oh well just me that finds its simplicity its most endearing feature.

It's just on the wrong side of "simple" to be annoying. My experience so far has been that I spend most of my time wandering about until I find something to do. Like hitting a weak baracade or a person. I then start attacking whatever it is until I run out of APs. When I next come back I find that whatever I was doing before isn't feasible or possible. Like the person I was attacking has run away, or someone else has come along, destroyed the baracade and eaten everyone inside already.

It's simplistic enough that I'd be as better off writing a script to automate the whole thing.

Best place to hide for a zombie is in a big crowd of other zombies. I think you're first on the list then but if others come along... you're not. If the crowd gets big enough behind you you've a fair chance (less than 50% though) of not dying.

Hitting barricades is pointless though, it doesn't get you XP, better to look for open buildings or just attack other zombies.

Hitting baracades isn't pointless. If no-one hits them, then the survivors will be able to keep building them up and remain safe. Destroying them means that you can get inside and eat the people hiding in there.

Open buildings aren't likely to have people inside of them unless they've recently had their baracades destroyed. Usually everyone inside has already been eaten. I've only found about 4 people in the past week and apart from one person, they've all fled at the first chance they got.

Hitting other zombies isn't in character :)